![]() ![]() What if there were more options? Building on my - in hindsight, stupid - idea from above: That's why I don't include Teleport).Īnd only Sprint comes with technically unlimited uses. At the moment, we have only two escape abilities: Sprint and Blinking (player-controllable, at least. The problem is, that escaping from a sticky situation is simply essential, and every character could really make use of an according ability. I mean, you could, for a challenge, disregard Dex and Sprint - but why should you!? On the other hand, in the recent since extra move is so powerful, investing into Dex has become such a no-brainer, that the game has become boring. On the one hand, in the versions before, not having many Sprint points and not finding the Athletics skill could become really frustrating. ![]() Like, I don't honestly see how this is even a question Dex is clearly superior by a wide margin, and something absolutely should be done to even things out. The damage cap is about the only thing balancing the stats out in any way, and really it's not so much "balancing Dex" as it is "keeping Int down" since Staves have so much lower base damage than Bows. For that matter, the latest patch as of this writing can allow you to make (as an Elf Duelist) somewhere around 19 attacks in one round if you get your Dex maxed out and that's assuming none of the hits kill anything. Int - better staff damage, more magic damage, Int talentsĭex and Str are the same on paper, except for how much better high Evasion is than high Protection (as noted above) and how broken the whole Sprint Point system is. Str - better melee damage, better armor, more HP, Str talentsĭex - better ranged damage, evasion, sprint points, Dex talents ![]() If you look at it as a breakdown of what you get for each ability by effect, it's as follows: With sufficient Evasion, you don't even really need the HP you get from Str (let alone Protection from your armor), nor the couple of elemental resistance talents you can buy with Int (Shroud of Wind and Shield of Ice being the best/only reasons to invest in Int if you're not a caster). The point I want to make is that even though you can win without using Dex, it's still disproportionately better than everything else. It's not essential to win.īut that's not the point I want to make. I've definitely won games where I haven't touched Dex at all (or have deliberately not used its benefits to prove a point, when given random Dex increases). That should be enough ranting for today ) I mean, seriously, Shock feels like walking over a plush carpet would do more damage.Īnd when I sacrifice a Hellfire scroll, I want it to save my life - which means, everything around me should be dead, not slightly scorched! I mean, that's supposed to be the purpose of the scroll! And spells that use mana should be destructive enough that the can really save your a$$. I want staves to be useful in comparison to ranged weapons (just give both the same range!). These are just random ideas to quickly contribute to that issue.īut in general, I would like to see melee combat improved to a feasible game approach, not a near suicidal desperation option. ![]() Increased Strength decreases the food consumption increase.įor Intelligence, maybe a simple blink spell, which basically allows to blink as far as you want, but for a heavy mana cost per square. Something that could be especially helpful would be some kind of readily available (talent-free) escape abilities based on Strength and Intelligence.įor Strength, maybe a Jump ability, which allows to traverse an extra square per move, even jump over squares occupied by enemies, but increases, maybe, food consumption. Even a necromancer with a horde of skeletons feels heavily limited without a bow and Perfect Aim on Rank 2.īut I don't actually wish for ranged combat to be further nerfed. If you can get Levitation somewhere, great!Įverything else is just icing on the cake. Perfect Aim is almost a must with the nerfed range of everythingĤ. Invest heavily in Dex to increase your ranged abilities and Sprint Pointsģ. See that you get a ranged weapon from somewhere.Ģ. It seems to me, that there is one single build, which is optimal for winning the game, and if you can't manage to get your character into that build at a certain point of the game, you can basically quit.ġ. Or better: Is forced into the same build. I feel, that generally every class plays the same. That basically touches on what bothers me most at the moment: ![]()
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